Armies of Kingsport


Welcome to the rosters and status page for the Armies of Kingsport.  At the start of the campaign, here's where the forces have assembled.  Each army group is named for the town in which they have assembled.  And the local county flags were used as inspiration to create unique banners for each army.

As these armies fight, I'll add in status indicators for each unit to show how many effectives/wounded/dead they have.  That way you can have the information needed to make informed strategic choices.  I've used the process suggested by Henry Hyde in Wargaming Campaigns to stat out the generals.  This gives a total score between zero and 600, which was divided by 100 to give a Commander Competency Rating (CCR) between one and six per William Sylvester's Solo Wargaming Guide.  We'll use either system as appropriate.

Overall Commander: General Hiram "Mud Fence" Jackson (h/t Martin Meltzer)

Jones' Army

  • Surgoinsville Rifles (Light Infantry)
    • 600 effective
    • 100 KIA
    • 50 WIA until 10/17
  • 1st Virginia Line Infantry
    • 375 effective
    • 250 KIA
    • 125 WIA until 10/17
  • 2nd Virginia Line Infantry
    • 187 effective
    • 450 KIA
    • 113 WIA until 10/17
  • 1st Duffield Lancers (Veterans)  
    • 281 effective
    • 313 KIA
    • 156 WIA until 10/17
  • 2nd Duffield Lancers
    • 375 effective
    • 250 KIA
    • 125 WIA until 10/17
  • Pennington Dragoons
  • 1st Big Stone Gap Battery
  • 2nd 1st Big Stone Gap Battery
  • Commander Matthew Patton: Int 91, Init 27, Cge 79, Cha 74, Str 54, Hea 27
    • CCR: 4  (Note: smart and capable, but aging and slow to move)
With the losses incurred by the Lancers, the two units are combined into one: The Duffield Lancers.  They lose their veteran status as the majority of the survivors were regulars.
  • Combined Duffield Lancers
    • 656 effective
    • 281 WIA until 10/17

Rogers' Army

  • Greeneville Rifles - 700 effective
    • 25 KIA, 13 WIA thru 10/6, 12 WIA thru 10/13
  • 1st Kingsport Line Infantry - 725 effective
    • 13 KIA, 6 WIA thru 10/6, 7 WIA thru 10/13
  • 2nd Kingsport Line Infantry
  • Hawkins Line Infantry - 675 effective
    • 38 KIA, 19 WIA thru 10/6, 18 WIA thru 10/13
  • Bays Mountain Boys (Grenadiers) - 675 effective
    • 37 KIA, 19 WIA thru 10/6, 19 WIA thru 10/13
  • Dollywood Exiles (Grenadiers) - 675 effective
    • 38 KIA, 18 WIA thru 10/6, 19 WIA thru 10/13
  • 1st Greeneville Battery
  • 2nd Greeneville Battery
  • Rogersville Dragoons - 575 effective
    • 87 KIA, 44 WIA thru 10/6, 44 WIA thru 10/13 - lost colors
  • 1st Jonesville Lancers - 675 effective
    • 37 KIA, 19 WIA thru 10/6, 19 WIA thru 10/13
  • 2nd Jonesville Lancers - 675 effective
    • 38 KIA, 19 WIA thru 10/6, 18 WIA thru 10/13
  • Kingsport Hussars
  • Commander Allen Hurst: Int 56, Init 75, Cge 13, Cha 42, Str 66, Hea 84
    • CCR: 3  (Note: An untested commander, capable but cautious)

Greene's Army

  • Newport Rifles
  • Greeneville Line (Green)
  • Carolina Line
  • 1st Jefferson City Line
  • 2nd Jefferson City Line
  • Newport Dragoons (Green)
  • Erwin Dragoons 
  • Johnson City Hussars (Green)
  • Commander Greenberry L. Donehew: Int 70, Init 73, Cge 67, Cha 5, Str 72, Hea 83
    • CCR: 4  (Note: probably their best commander, but nobody likes him)

For completeness, Dragoons = Light horse, Lancers = Medium Horse, and Hussars = Heavy Horse

Rifles = Light Infantry, and Grenadiers = Heavy Infantry

No comments:

Post a Comment

The Battle of US-11 East

Once again, your humble host isn't going to bother with a poll.  These two armies are going to fight.  The only three questions are wher...