Who chose this terrain?
That shot is a bird's eye view of the prize - the important crossroads of Sneedville lies in the center and you can see what a maze it is to get into and out of the place. Unlike most wargamers, we aren't going to wave away the challenges of conducting a campaign here. We're going to embrace them. We're going to do what we can to faithfully translate the labyrinth onto our tables, and really sink our teeth into the very real difficulties that military men face on a regular basis.
Yeah, it sucks. So what are you going to do about it?
We might wind up with a lot of scattered forces. It might be smarter to leave a regiment here and a regiment there to hold those narrow passes and wide bridges. This part of the map is absolutely filled with defensible terrain. Most of those defenses hold men marching north-south, however, and our armies are more likely to march east-west along the valleys. That means very little 'sneaking up' on the enemy, as there's only one road to take, and once you are on it...you are on it.
Things look better in the south.
Once again, looking east from a point hovering over Knoxville you can see that the southern portions of the map include plenty of rivers and ridges, but also the sort of broad, flat farmland that the lads prefer to slog through and fight over. Plenty of space for smartly dressed ranks, don't you know?